![]() The saga so far: I managed to get SDL, gcc, and other tools installed on this borrowed Mac (OSX 10.4 PPC). After a very slight massaging of the source code, my application now compiles, but I get the following linker error: /usr/bin/ld: /Library/Frameworks/SDL.frameworks/SDL load command 5 unknown cmd field I have no idea what 'load command 5 unknown cmd field' means. Also, although both SDL v1. Download dps office on veterans memorial for mac office. 2.14 and SDL-devel 1.2.14 are installed, there isn't any sdl-config program, so I had to comment out references to it in the Makefile. Is that normal for Macs? Could it have anything to do with the linker error? Sdl-setup-tutorial For Macbook ProSDL and OpenGL. Author: Mark Szymczyk. Although I focus on using SDL with Mac OS X in the article, there is also a lot of good information for SDL developers on any platform. The Xcode setup instructions in the article no longer apply in Xcode 4. I added a link to my Using SDL with Xcode 4 article to the HTML version of this article. SDL: Homebrew: Homebrew Packages: GitHub Source Code Link: Like. SDL Tutorial - Tic Tac Toe. So far we've setup a basic structure to handle common routines, we've setup a special class to handle events, and we've also setup a class to handle a few surface functions. I use (almost exactly) the make file found at the end of that article - I had to make a few changes for running on a mac. This is a basic tutorial to install SDL 1.2 or 2 on macOS - akosbalogh/macOS_SDL_Installer.
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